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Message # 97992.1.1.1 Subject: All great points!! Date: Sat 20/01/24 22:33:55 GMT Name: Hudson |
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Thanks for your good words!
You are completely right about the details missing, like wet skin. The current models handle wet skin well, so this was just my oversight. Other details......drips, fabric behavior, etc. Well, those are a little harder to do, and outside the models' reach.
so I as the "artist" (lol) need to compose the image to rely on the power of suggestion, and have our brains/minds fill in the details. like I said, a new approach!
Thanks so much everyone, and I look forward to sharing with you. |
In reply to Message (97992.1.1) Re:More AI Things
By Oldbeewet - Fri 19/01/24 23:39:17 GMT OK, these images are not bad, but at the first look i get the feeling that there is something wrong. the second look shows the errors in these images. Yes the clothes are wet look very convincing. but take a look at the skin of the "model", it is dry, there ist no shine on the skin, there are not waterdrops but there should be any because her clothes look like she just emerged from the water moments ago.
In the end? Well done, pretty good pictures, but there is still a lot of room for improvements. Dear Hudson, you are on a good way, thank very much you for your work, i think / i hope you could be the one who could show us the perfect picture |
In reply to Message (97992.1) Re:More AI Things
By swiminheels - Fri 19/01/24 22:38:46 GMT Cool, looks pretty natural for me. |
In reply to Message (97992) More AI Things
By Hudson - Fri 19/01/24 16:43:30 GMT So.......the approach is different this time. I am still convinced that custom model training will be the way to go, for the foreseeable future. But, I do not have the time to do that right now. So the approach has turned to something more resourceful: existing high quality models, illusions and mind-tricks! Part of art is illusion, of course. That's true even in playing an instrument. So why not in generating photos with AI? For me, part of this wet thing is not just literally what things look like, but it's the concept and the situation behind it, too. I thought I would play with that a bit. For now, I just have to work within the limitations of what's available to me.
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